JAKE FARRELL
x
4
3
^
f
e
l
r
b
*
 
 
&
 
 
%
Laser Cannons
 
{
2
1 - 3
M
Proton Rockets
g
}
5
1 - 2
Attack (f):
Spend 1 g.
x
Jake Farrell
 
After you perform a r or b action, you may choose a friendly ship at range 0-1. That ship may perform a f action.
a
Vectored Thrusters
 
After you perform an action, you may perform a red b action.
E
Outmaneuver
 
While you perform a { attack, if you are not in the defender's firing arc, the defender rolls 1 fewer defense die.
E
Juke
 
While you perform an attack, if you are evading, you may change 1 of the defender's e results to a f result.
STARSKIRMISH_1
BRAYLEN STRAMM
x
4
1
^
f > r
l
r
*
 
 
 
 
&
 
 
 
 
%
Laser Cannons
 
{
3
1 - 3
C
Heavy Laser Cannon
 
}
4
2 - 3
Attack:
After the Modify Attack Dice step, change all c results to d results.
C
Tractor Beam
 
{
3
1 - 3
Attack:
If this attack hits, all d/c results inflict tractor tokens instead of damage.
x
Braylen Stramm
 
While you defend or perform an attack, if you are stressed, you may reroll up to 2 of your dice.
E
Intimidation
 
While an enemy ship at range 0 defends, it rolls 1 fewer defense die.
S
Advanced Sensors
 
After you reveal your dial, you may perform 1 action.
If you do, you cannot perform another action during your activation.
STARSKIRMISH_2
LUKE SKYWALKER
x
5
2
^
f
l
r
*
 
 
&
 
 
 
 
%
Laser Cannons
 
{
3
1 - 3
x
Luke Skywalker
h h
After you become the defender (before dice are rolled), you may recover 1 h.
F
Heightened Perception
 
At the start of the Engagement Phase, you may spend 1 h. If you do, engage at initiative 7 instead of your standard initiative value this phase.
A
R2-D2
g g g
After you reveal your dial, you may spend 1 g and gain 1 disarm token to recover 1 shield.
n
Servomotor S-Foils
g
If this g is active, While you perform a primary attack, roll 1 fewer attack die. While this g is active, your action bar gains b and f link b.

Before you activate you may spend or recover this g.
STARSKIRMISH_3
NORRA WEXLEY
x
5
1
^
f
l
r
r
=
*
 
 
&
 
 
 
 
 
 
%
Laser Cannons
 
{
2
1 - 3
U
Ion Cannon Turret
 
p
3
1 - 2
Attack:
If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
B
Proton Bombs
g g
Bomb

During the System Phase, you may spend 1 g to drop a Proton Bomb using the [1 8] template.

Proton Bomb

At the end of the Activation Phase, this device detonates. When this device detonates, each ship and remote at range 0–1 suffers 1 c damage.
x
Norra Wexley
 
While you defend, if there is an enemy ship at range 0-1, add 1 e result to your dice results.
E
Expert Handling
 
Add a white r action to your action bar.
A
R4 Astromech
 
Decrease the difficulty of your speed 1-2 basic maneuvers (4, 7, 8, 9, 6).
Y
Han Solo
 
During the Engagement Phase, at initiative 7, you may perform a p attack. You cannot attack from that p again this round.
m
Delayed Fuses
 
After you drop, launch or place a bomb or mine, you may place 1 fuse marker on that device.
STARSKIRMISH_4
CORRAN HORN
x
5
3
^
f
e
l
r > l
b > l
*
 
 
 
&
 
 
 
%
Laser Cannons
 
{
3
1 - 3
x
Corran Horn
 
At initiative 0, you may perform a bonus primary attack against an enemy ship in your }. If you do, at the start of the next Planning Phase, gain 1 disarm token.
e
Experimental Scanners
 
You can acquire locks beyond range 3. You cannot acquire locks at range 1.
A
R4 Astromech
 
Decrease the difficulty of your speed 1-2 basic maneuvers (4, 7, 8, 9, 6).
S
Fire-Control System
 
While you perform an attack, if you have a lock on the defender, you may reroll 1 attack die. If you do, you cannot spend your lock during this attack.
STARSKIRMISH_5
MAJOR VYNDER
y
4
2
^
f
l
s
=
*
 
 
 
&
 
 
 
 
%
Laser Cannons
 
{
2
1 - 3
P
Proton Torpedoes
g g
{
4
2 - 3
Attack (l):
Spend 1 g. Change 1 d result to a c result.
P
Adv. Proton Torpedoes
g
{
5
1
Attack (l):
Spend 1 g. Change 1 d result to a c result.
y
Major Vynder
 
While you defend, if you are disarmed, roll 1 additional defense die.
E
Trick Shot
 
While you perform an attack that is obstructed by an obstacle, roll 1 additional attack die.
S
Passive Sensors
g
Action:
Spend 1 g. You can only perform this action in your Perform Action step.

While your g is inactive, you cannot be coordinated. Before you engage, if your g is inactive, you may perform a a or l action.
m
Advanced SLAM
 
After you perform a s action, if you fully executed the maneuver, you may perform a white action on your action bar, treating that action as red.
n
Os-1 Assault Configuration
 
While you have exactly 1 disarm token, you can still perform P and M attacks against targets you have locked. If you do, you cannot spend your lock during the attack.
Add P and M slots.
STARSKIRMISH_6
SOONTIR FEL
y
6
3(4)
^
f
r
b
e
&
 
 
 
 
%
Laser Cannons
 
{
3
1 - 3
y
Soontir Fel
 
At the start of the Engagement Phase, if there is an enemy ship in your }, gain 1 focus token.
I
Autothrusters
 
After you perform an action, you may perform a red r or red b action.
E
Predator
 
While you perform a primary attack, if the defender is in your }, you may reroll 1 attack die.
m
Hull Upgrade
 
Increase your hull by 1.
m
Stealth Device
g
While you defend, if your g is active, roll 1 additional defense die.
After you suffer damage, lose 1 g.
STARSKIRMISH_7
DARTH VADER
y
6
3
^
f > r
l
r
*
 
 
&
 
 
 
%
Laser Cannons
 
{
2
1 - 3
M
Cluster Missiles
g g g g
{
3
1 - 2
Attack (l):
Spend 1 g. After this attack, you may perform this attack as a bonus attack against a different target at range 0-1 of the defender, ignoring the l requirement.
y
Darth Vader
h h h
After you perform an action, you may spend 1 force to perform an action.
A
Adv Targeting Computer
 
While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 d result to a c result.
F
Predictive Shot
 
After you declare an attack, if the defender is in your }, you may spend 1 h. If you do, during the Roll Defense Dice step, the defender cannot roll more defense dice than the number of your d/c results.
S
Fire-Control System
 
While you perform an attack, if you have a lock on the defender, you may reroll 1 attack die. If you do, you cannot spend your lock during this attack.
STARSKIRMISH_8
"WHISPER"
y
5
2
^
f
e
r
k
*
 
 
&
 
 
 
%
Laser Cannons
 
{
3
1 - 3
y
"Whisper"
 
After you perform an attack that hits, gain 1 evade token.
P
Stygium Array
 
After you decloak, you may perform an e action. At the start of the End Phase, you may spend 1 evade token to gain 1 cloak token.
E
Juke
 
While you perform an attack, if you are evading, you may change 1 of the defender's e results to a f result.
S
Passive Sensors
g
Action:
Spend 1 g. You can only perform this action in your Perform Action step.

While your g is inactive, you cannot be coordinated. Before you engage, if your g is inactive, you may perform a a or l action.
STARSKIRMISH_9
HAN SOLO
z
6
1
^
f
l
R
b
*
 
 
 
 
&
 
 
 
 
 
 
 
 
%
Laser Cannons
 
q
2
1 - 3
z
Han Solo
 
While you defend or perform a primary attack, if the attack is obstructed by an obstacle, you may roll 1 additional die.
E
Trick Shot
 
While you perform an attack that is obstructed by an obstacle, roll 1 additional attack die.
Y
BT-1
 
While you perform an attack, you may change 1 d result to a c result for each stress token the defender has.
m
Shield Upgrade
 
Increase your shields by 1.
t
Lando's Millennium Falcon
 
1 escape shuttle may dock with you.
While you have an escape shuttle docked, you may spend its shields as if they were on your ship card.
While you perform a primary attack against a stressed ship, roll 1 additional attack die.
STARSKIRMISH_10
IG-88B
z
4
3
^
a
e
l
b
*
 
 
 
&
 
 
 
 
 
%
Laser Cannons
 
{
3
1 - 3
C
Tractor Beam
 
{
3
1 - 3
Attack:
If this attack hits, all d/c results inflict tractor tokens instead of damage.
C
Autoblasters
 
{
2
1 - 2
Attack:
If the defender is in your }, roll 1 additional die. During the Neutralize Results step, if you are not in the defender's {, e results do not cancel c results.
z
IG-88B
 
After you perform an attack that misses, you may perform a bonus C attack.
i
Advanced Droid Brain
 
After you perform a a action, gain 1 calculate token.
E
Marksmanship
 
While you perform an attack, if the defender is in your }, you may change 1 d result to a c result.
STARSKIRMISH_11
FENN RAU
z
6
3
^
f
l
r > f
b > f
&
 
 
 
 
%
Laser Cannons
 
{
3
1 - 3
z
Fenn Rau
 
While you defend or perform an attack, if the attack range is 1, you may roll 1 additional die.
M
Concordia Faceoff
 
While you defend, if the attack range is 1 and you are in the attacker's {, change 1 result to an e result.
E
Predator
 
While you perform a primary attack, if the defender is in your }, you may reroll 1 attack die.
STARSKIRMISH_12
KAVIL
z
5
1
^
f
l
r
=
r
R
*
 
 
&
 
 
 
 
 
 
%
Laser Cannons
 
{
2
1 - 3
U
Dorsal Turret
 
p
2
1 - 2
Attack:
P
Plasma Torpedoes
g g
{
3
2 - 3
Attack (l):
Spend 1 g. During the Neutralize Results step, c results are canceled before d results. After this attack hits, the defender loses 1 shield.
z
Kavil
 
While you perform a non-{ attack, roll 1 additional attack die.
E
Expert Handling
 
Adds the r action.
Y
Veteran Turret Gunner
 
After you perform a primary attack, you may perform a bonus p attack using a p you did not already attack from this round.
A
R4 Astromech
 
Decrease the difficulty of your speed 1-2 basic maneuvers (4, 7, 8, 9, 6).
I
Deadman's Switch
 
After you are destroyed, each other ship at range 0-1 suffers 1 d damage.
STARSKIRMISH_13
4-LOM
z
3
1
^
a
l
j
r
*
 
 
 
 
&
 
 
 
 
 
%
Laser Cannons
 
{
3
1 - 3
z
4-LOM
 
After you fully execute a red maneuver, gain 1 calculate token.
At the start of the End Phase, you may choose 1 ship at range 0-1. If you do, transfer 1 of your stress tokens to that ship.
E
Elusive
g
While you defend, you may spend 1 g to reroll 1 defense die.
After you fully execute a red maneuver, recover 1 g.
S
Advanced Sensors
 
After you reveal your dial, you may perform 1 action.
If you do, you cannot perform another action during your activation.
W
0-0-0
 
At the start of the Engagement Phase, you may choose 1 enemy ship at range 0-1. If you do, you gain 1 calculate token unless
that ship chooses to gain 1 stress token.
t
Mist Hunter
 
Add C slot, and the r action.
STARSKIRMISH_15
GENERAL GRIEVOUS
z
4
2
^
f
l
r > f
b > f
a
*
 
 
&
 
 
 
 
 
%
Laser Cannons
 
{
3
1 - 3
z
General Grievous
 
While you perform a primary attack, you may reroll 1 attack die for each calculating friendly ship at range 1 of the defender.
E
Outmaneuver
 
While you perform a { attack, if you are not in the defender's firing arc, the defender rolls 1 fewer defense die.
Z
Kraken (Solitary)
 
During the End Phase, you may choose up to 3 friendly ships at range 0-3. If you do, each of these ships does not remove 1 calculate token.
t
Souless One
 
While you defend, if the attacker is outside your firing arc, you may reroll 1 defense die.
m
Impervium Plating
g g
Before you would be dealt a faceup Ship damage card, you may spend 1 g to discard it instead.
STARSKIRMISH_23